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The Fighter's Resource [Program] (Updated 4/26/17)
I had great fun playing the latest build! Smile

A few things:

Cons
-I felt quickly disoriented on each stage when I moved; I think it's due to the parallax and the characters "slipping", it just didn't feel like my character was actually "there"?
-I experienced the same thing as Nicktendo on the C2B stage (I also noticed the artwork isn't up to date)
-I noticed that there are quite a few projectile-based attacks - some can't be avoided like a Hadouken, so is it worth considering to have some attacks deflecting the projectiles?
-Chaoxys spams an attack with blocks, which is kind of annoying

Pros
-the mechanics are feeling more and more polished
-some of the attacks have a lot more heft to them, it feels good!
-Sol is a lot more enjoyable to play with, one of my faves actually
-SP C2B plays like a charm
-Princess is a welcome addition, I would just limit the range of her projectile attack
-the stages are looking better each time

I don't understand how to do a spritality though: is it a quarter circle forwards plus throw? I couldn't make it work for any of the characters...

Looking forward to the next update Big Grin
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Messages In This Thread
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM
RE: The Fighter's Resource [Program] (Updated 4/26/17) - by Chris2Balls [:B] - 05-05-2017, 08:41 AM

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