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The Fighter's Resource [Program] (Updated 4/26/17)
#90
Been almost a year again. I don't have much to show for the time (I became a manager this year), but I've had a big burst of inspiration recently, and I am finally cracking the code of a true Spritality program.

If there's anything the community wants prioritized let me know, but as usual it is somewhat sporadic because there's still a lot of work to do for all characters. The only thing I definitely HAVEN'T figured out is how to have different "finishes" designated on the HUD. I can randomize the image, but I can't designate it to be a specific image the whole match yet.
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Messages In This Thread
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM
RE: TFR: Not So Turbo Edition [Program] (Updated 8-20-15) - by TomGuycott - 07-04-2016, 02:54 PM

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