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The Fighter's Resource [Program] (Updated 4/26/17)
#87
Double posting because I have a question for the community on the subject of Spritalities. I just recently discovered a method to potentially get them to work in a similar fashion to a traditional Mortal Kombat fatality, and I just wanted to know whether people preferred the current "One Hit Kill" method, or would prefer the Mortal Kombat style method.

One thing I haven't completely figured out how to do yet is how to make Spritalities only work on the final round. They are pretty much going to be able to do so if I make the special bars a little harder to fill (which I probably will, as they are now they fill way too fast), thus making that point moot.
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Messages In This Thread
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM
RE: TFR: Not So Turbo Edition [Program] (Updated 8-20-15) - by TomGuycott - 08-29-2015, 08:28 AM

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