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The Fighter's Resource [Program] (Updated 4/26/17)
#84
Thanks for the feedback! Icicle's punch combo has been somewhat a work in progress so far. In early stages, it was too powerful. Chip damage alone was enough to cripple the competition. I plan to reduce the cooldown just a little bit, but right now he can also go into his Forward Punch from the end of his N Punch combo, but it is tricky. I plan to smooth that out too, and maybe give Back Punch as an option to combo into as well.

As for the floatiness, I think I was looking at Dhalsim for some inspiration in that decision, but it is perhaps a bit too drawn out and floaty. I'll probably either keep the height high, or make it floaty and shorter. The main reason I did the floaty approach is because it gives him options with his Air Kicks, which can go sideways or straight down pretty quickly.
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RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM
RE: TFR: Not So Turbo Edition [Program] (Updated 8-20-15) - by TomGuycott - 08-25-2015, 07:07 PM

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