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The Fighter's Resource [Program] (Updated 4/26/17)
#68
Programming my version is something I'm pretty much doing myself. Not entirely because I want to, but mainly because 2D Fighter Maker is a little bit on the tricky side, and if I'm not careful with the fighter data it's possible to corrupt it if I swap it around too much (something I found out when I accidentally corrupted C2B's entire character once).

However, I'm not opposed to seeing something you experimented with and seeing interesting physics or something of that nature you might come up with, and if you want to play with the program (which is something I'm thoroughly enjoying), what you need to do is to convert your image files to 256 color bitmaps for the program to accept them. Also, if you want to work in the scale that I am (since the fighter maker doesn't really give you a choice for visual scale in terms of how big the window is), I scale all sprites up 200% to make them fit a bit better.
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Messages In This Thread
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM
RE: TFR: Not So Turbo Edition [Program] (Updated 7-24-15) - by TomGuycott - 08-06-2015, 09:02 PM

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