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The Fighter's Resource [Program] (Updated 4/26/17)
#54
So I tried out the demo today. There's definitely potential for a very fun game here but there's something a little off with the basic game feel. I believe that something is the speed at which characters move through the air. I think if jumps didn't ascend and descend as quickly as they do now the game would feel a lot less janky. The fact that many stages don't seem to scroll vertically very well doesn't help either but I'm sure that can be ironed out in time.

Otherwise I'm liking the game so far! The zoning characters are definitely my favourites.
(oh yeah, also the character select screen is super weird. what's up with that?)
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RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM
RE: TFR: Not So Turbo Edition [Program] (Updated 7-1ish) - by LunchPolice - 07-06-2014, 07:34 PM

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