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The Fighter's Resource [Program] (Updated 4/26/17)
#43
Only time to field a couple questions, my break is almost over and it takes too long to type on my phone.

I planned to extend reach on your juggle move as long as I kept it from being too powerful, and really I think it's okay how it is with power already.

Some moves, like those you mentioned and what Nick mentioned with his outdated Down Kick, do CONSIDERABLE chip damage. For other moves like these I've removed their chip damage entirely and reserved chip damage to less spammable moves.

Taunts are easy to do and I can use a third key for them. They are basically moves without attack hitboxes.

Moves being hard to do might have to do with their execution time. Maybe I have a move or two where the excecution time is just too low.

Grabs are a little picky about how you press the two buttons. I don't know how to make it more responsive, as sometimes it's fine, others it's not.
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Thanked by: Chris2Balls [:B]


Messages In This Thread
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM
RE: TFR: Not So Turbo Edition [Program] (Updated 5-30) - by TomGuycott - 07-01-2014, 12:45 PM

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