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The Fighter's Resource [Program] (Updated 4/26/17)
#15
Wow, I have to say, you're making good progress! The hit system and sounds really are great additions, this build was pretty fun to play! The menus are improving too, haha. I've noticed that you've managed to keep the original colours for the characters.
I've tried Baegal and C2B so far, I'm trying out the rest. I like Metaru and Neko.

Keep going man! Smile

Edit: a little request: how about making the falls bounce a bit, which could create a potential opening to a combo/juggle? I see that you can do something similar when you hit the sides of the stage, so I was wondering if it were something you had in mind.
Also, Neko's stage is looking pretty fantastic with that parallax.

Edit 2: Is it possible to change the configuration of the keys for VS mode? I've just tried and it's kind of fiddly.
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thanked by: TomGuycott


Messages In This Thread
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM
RE: TFR: Not So Turbo Edition [Program] (Updated 5-30) - by Chris2Balls [:B] - 05-31-2014, 07:32 AM

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