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The Fighter's Resource [Program] (Updated 4/26/17)
#9
Iocus: the game engine, like RPGMaker, only handles 8-bit bitmap file, which means unless we change TSR's palette to that 256 one (or close enough to it), there will be colour loss.

TomGuycott: Labchirp, perhaps? It's got some good presets to make videogame sounds with. I've made a couple of sounds with Labchirp which can be placeholders for now. Here they are.

I've been playing as my own character most of the time, and I think that the two second delay for the crouch punch is perhaps a bit too long, especially as the other characters are quite a bit faster. I liked the way it was in robo's build of TFR, but somewhere between how it is currently and that would be great!
Another thing: I guess the air kick's column of baguettes hasn't been implemented yet?

Thanks! Big Grin

Edit: I tried fixing the link to the sounds... does it work?
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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Thanked by: TomGuycott, Iocus


Messages In This Thread
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by Chris2Balls [:B] - 05-23-2014, 12:47 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM

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