Users browsing this thread: 6 Guest(s)
The Fighter's Resource [Program] (Updated 4/26/17)
#6
That's okay, I imported the .player file from 0.2 and it works!

Is there any way you can make the menu more legible/user-friendly?
I was thinking: to get a better feel for the gameplay, perhaps you could give some some visual and audio feedback to the hits?
Also, a broader question: should we be able to juggle?

Keep going TomGuycott, this is turning out more and more promising! Smile
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Reply
Thanked by: Paladin, TomGuycott


Messages In This Thread
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by Chris2Balls [:B] - 05-22-2014, 10:27 AM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM

Forum Jump: