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Ash's 3D model workshop thing [modeling practice thread]
#2
It looks like there's alot of polygons, but otherwise it looks great!

What program did you use to model it in?

*Also, you might wanna turn on per-pixel shading instead of per vertex. It'll make the shading more smooth.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Thanked by: -Ash-


Messages In This Thread
RE: A three dimensional dragon head [art] - by TheShyGuy - 04-24-2014, 01:45 PM

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