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A megaman SHMUP fan game.
#15
(04-29-2014, 01:28 PM)IndyGo Wrote: How long this has been under development? I'm also doing a SHMUP on Game Maker but it's more than difficult because I just jumped on whole Game Maker-train in a whim to develop things.

I'd love to provide SFX though through rips from the ARC Gradius-games and beyond though, if you want them.
It's hard to say with this, since I technically started this in C++ back in 2012, put it on hold for a while and then started over the programing when I got my hands on gamemaker about a month ago. Its mostly due to not being able to deal with the lag in the C++, and GM is just easier to use. Still use mostly code for this though.

Some gradius sound rips would be really nice.

(04-29-2014, 04:58 PM)Midi Wrote: I think if you're gonna do a Megaman SHMUP, you should put more Megaman in than just dialog icons. Maybe have him flying one of the vehicles from the games or on the Rush Jet.

I do agree that if I WAS making a game where classic megaman fights things in space, I would use Rush spaceship (from MMII), but that isn't what this is.

I think you've misunderstood what I'm trying to do, so I'll try to clarify.
Hopefully you're aware of both Megaman classic and Megaman battle network, because they're good examples of the sort of thing I'm trying to do.

Anyways, you know how Megaman Battle network is a reimagining of Megaman classic, where instead of robot masters you have a digital beings running around in a virtual world and instead of platformer, its more an action RPG?

I'm trying to to do much the same thing with my SHmuP. Instead of robot masters, I have space ships, and instead of a platformer its a Shmup. It's not a bunch of robot masters in space ships.

The Robot masters equivalent of the game ARE the spaceships and are piloted by humans (in other words, that NOT Rock in the dialog box, just megaman's pilot that I decided to make look a lot like Rock). In Megaman's,Roll's, and Iceman's case the pilot looks much like the original RM, but I'm pretty sure ice man isn't really a goth-loli, and that Roll's name isn't really Arcy.

The ships themselves should at least look a bit like their RM counterpart. In megaman's case, it takes elements from megaman's helmet and his gun.
Christianity is my faith not my religion. And neither should be pushed upon people.
HELP-Need as much C+C and playtesting as I can get on my SHMUP Megaman reimagining!
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Messages In This Thread
RE: A megaman fan game. - by Chris2Balls [:B] - 04-01-2014, 04:13 PM
RE: A megaman fan game. - by Terminal Devastation - 04-02-2014, 08:06 PM
RE: A megaman fan game. - by Iocus - 04-02-2014, 12:03 PM
RE: A megaman fan game. - by TheShyGuy - 04-02-2014, 08:37 PM
RE: A megaman fan game. - by Terminal Devastation - 04-02-2014, 09:41 PM
RE: A megaman SHMUP fan game. - by Ran Master 27 - 04-18-2014, 07:34 PM
RE: A megaman SHMUP fan game. - by Level 1 - 04-18-2014, 10:02 PM
RE: A megaman SHMUP fan game. - by Codestar - 04-21-2014, 09:26 AM
RE: A megaman SHMUP fan game. - by Deathbringer - 04-21-2014, 10:40 AM
RE: A megaman SHMUP fan game. - by IndyGo - 04-29-2014, 01:28 PM
RE: A megaman SHMUP fan game. - by Kelvin - 04-29-2014, 04:58 PM
RE: A megaman SHMUP fan game. - by Terminal Devastation - 04-30-2014, 09:02 PM
RE: A megaman SHMUP fan game. - by IndyGo - 05-01-2014, 05:11 AM
RE: A megaman SHMUP fan game. - by Kelvin - 05-01-2014, 04:46 PM
RE: A megaman SHMUP fan game. - by Kelvin - 05-25-2014, 05:53 PM
RE: A megaman SHMUP fan game. - by Kelvin - 05-25-2014, 09:54 PM

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