Users browsing this thread: 1 Guest(s)
Metroid (NES) Redux
#1
Trying to mix Metroid's style with Metroid: Zero Mission's style, plus experimenting with tiling and tile recycling/reducing.

Mockups:
[Image: hbvT7V3.png]
[Image: INRuFCN.png]
[Image: kN9MyZR.png]
[Image: 9qfJQ4h.png]
[Image: bMa5mYh.png]
[Image: fusoqZr.png]
[Image: Djchwak.png]
[Image: Ji5xmKi.png]

Master sheet (WIP):
[Image: 17hV0u4.png]

I'll also add some animations afterwards!
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]








Messages In This Thread
Metroid (NES) Redux - by Chris2Balls [:B] - 02-01-2014, 07:24 PM
RE: Metroid (NES) Redux - by Sengir - 02-01-2014, 08:54 PM
RE: Metroid (NES) Redux - by Gors - 02-02-2014, 03:23 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-19-2014, 04:53 PM
RE: Metroid (NES) Redux - by Gors - 03-20-2014, 06:30 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-22-2014, 03:38 PM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-23-2014, 05:12 AM
RE: Metroid (NES) Redux - by Pik - 03-23-2014, 06:33 AM
RE: Metroid (NES) Redux - by Vipershark - 03-23-2014, 11:51 PM
RE: Metroid (NES) Redux - by Lexou Duck - 03-24-2014, 10:21 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-24-2014, 04:02 PM
RE: Metroid (NES) Redux - by Vipershark - 03-24-2014, 05:19 PM
RE: Metroid (NES) Redux - by Ton - 03-25-2014, 12:45 PM

Forum Jump: