08-21-2013, 03:13 PM
Sorry to double post again, but I've experimented with various methods of memory-dumping based ripping. It seems Ducktales Remastered loads an absurd number of the sprites in memory at one time. The first dump I did got up to 497 megabytes, and running through it with TiledGGD revealed some interesting things of course. However I have yet to figure out the setting that let's you view them / their components in a way they can be edited as Random Talking Bush showed previously. Either way, it shouldn't be too hard to do if I have the patience and tools. The odd thing is the seemingly random assortment that gets loaded, such as finding some of Magica's frames in 'The Moon' level...