Users browsing this thread: 1 Guest(s)
What's the Most Efficient Way to Program This?
#10
(08-09-2013, 02:27 AM)TheShyGuy Wrote: -Binary Data instead of pure text:
-->PRO: Data becomes more compact and should be faster to read in. This means, reading in stats can be done right before drop and avoid arrays altogether.
-->CON If you don't have experience looking at raw binary data or hex values, creating files would be confusing. -If you do it by hand. (Make a small program to read/write files)

Just wanna say I agree with this. Obviously, if you're not experienced with binary data and/or Game Maker isn't fit for handling it, text may be easier. It's probably easier to write too (unless you make a custom tool to create these files).
However personally, once I understood how to work with it, I highly prefer binary files over text or XML files. It's smaller, easier to parse (from my point of view anyway), and probably quicker too.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Thanked by:


Messages In This Thread
RE: What's the Most Efficient Way to Program This? - by puggsoy - 08-09-2013, 07:42 AM

Forum Jump: