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Super Metroid ripping project
#21
Yeah exactly, 'add $80' is just another way of saying 'set bit 7'.
Adding $1 would mean setting bit 0.. but uh, 'wrap around'? wtf

And I totally understand the frustration if the program reads stuff wrong, but honestly to my knowledge there isn't a way to know the exact number of frames except that DURAT table Grime did, I guess. :c
Once there was a way to get back homeward
Thanked by: puggsoy


Messages In This Thread
Super Metroid ripping project - by Raccoon Sam - 07-24-2013, 12:16 PM
RE: Super Metroid ripping project - by Ton - 07-24-2013, 03:18 PM
RE: Super Metroid ripping project - by A.J. Nitro - 07-24-2013, 07:17 PM
RE: Super Metroid ripping project - by Ton - 07-24-2013, 07:19 PM
RE: Super Metroid ripping project - by puggsoy - 08-01-2013, 11:28 PM
RE: Super Metroid ripping project - by Ton - 08-06-2013, 11:29 AM
RE: Super Metroid ripping project - by puggsoy - 08-06-2013, 06:18 PM
RE: Super Metroid ripping project - by puggsoy - 08-06-2013, 10:53 PM
RE: Super Metroid ripping project - by Ton - 08-06-2013, 10:54 PM
RE: Super Metroid ripping project - by puggsoy - 08-07-2013, 12:13 AM
RE: Super Metroid ripping project - by Ton - 08-07-2013, 08:43 AM
RE: Super Metroid ripping project - by puggsoy - 08-07-2013, 07:31 PM
RE: Super Metroid ripping project - by puggsoy - 08-13-2013, 12:07 AM
RE: Super Metroid ripping project - by puggsoy - 08-15-2013, 09:55 PM
RE: Super Metroid ripping project - by Raccoon Sam - 08-16-2013, 12:59 AM
RE: Super Metroid ripping project - by puggsoy - 04-28-2014, 06:13 AM
RE: Super Metroid ripping project - by Ton - 04-28-2014, 01:41 PM

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