I'm a tad confused by what it means by "add", but I assume that, as an example, "add $80" would mean check bit 7?
If that's the case, then the only thing I don't understand is what he means by "Add $1 if the tile loaded is moved negatively to make it wrap around" when SadFish talks about the multiplier bit.
I really wish there was a way to know where the frame infos are and how many frames there are. I've noticed that every time I give the program an incorrect FRMPT, not only does the frame look horrible, but it takes a noticeable chunk of time to load (due to it reading lots of random bytes). I can also imagine scenarios in which could essentially bomb the program, so I'll have to be able to check for that sort of stuff.
If that's the case, then the only thing I don't understand is what he means by "Add $1 if the tile loaded is moved negatively to make it wrap around" when SadFish talks about the multiplier bit.
I really wish there was a way to know where the frame infos are and how many frames there are. I've noticed that every time I give the program an incorrect FRMPT, not only does the frame look horrible, but it takes a noticeable chunk of time to load (due to it reading lots of random bytes). I can also imagine scenarios in which could essentially bomb the program, so I'll have to be able to check for that sort of stuff.