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Super Metroid ripping project
#20
I'm a tad confused by what it means by "add", but I assume that, as an example, "add $80" would mean check bit 7?
If that's the case, then the only thing I don't understand is what he means by "Add $1 if the tile loaded is moved negatively to make it wrap around" when SadFish talks about the multiplier bit.

I really wish there was a way to know where the frame infos are and how many frames there are. I've noticed that every time I give the program an incorrect FRMPT, not only does the frame look horrible, but it takes a noticeable chunk of time to load (due to it reading lots of random bytes). I can also imagine scenarios in which could essentially bomb the program, so I'll have to be able to check for that sort of stuff.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Messages In This Thread
Super Metroid ripping project - by Raccoon Sam - 07-24-2013, 12:16 PM
RE: Super Metroid ripping project - by Ton - 07-24-2013, 03:18 PM
RE: Super Metroid ripping project - by A.J. Nitro - 07-24-2013, 07:17 PM
RE: Super Metroid ripping project - by Ton - 07-24-2013, 07:19 PM
RE: Super Metroid ripping project - by puggsoy - 08-01-2013, 11:28 PM
RE: Super Metroid ripping project - by Ton - 08-06-2013, 11:29 AM
RE: Super Metroid ripping project - by puggsoy - 08-06-2013, 06:18 PM
RE: Super Metroid ripping project - by puggsoy - 08-06-2013, 10:53 PM
RE: Super Metroid ripping project - by Ton - 08-06-2013, 10:54 PM
RE: Super Metroid ripping project - by puggsoy - 08-07-2013, 12:13 AM
RE: Super Metroid ripping project - by Ton - 08-07-2013, 08:43 AM
RE: Super Metroid ripping project - by puggsoy - 08-07-2013, 07:31 PM
RE: Super Metroid ripping project - by puggsoy - 08-13-2013, 12:07 AM
RE: Super Metroid ripping project - by puggsoy - 08-15-2013, 09:55 PM
RE: Super Metroid ripping project - by puggsoy - 04-28-2014, 06:13 AM
RE: Super Metroid ripping project - by Ton - 04-28-2014, 01:41 PM

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