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PCSX2 tool
#3
Here's my config for Ratchet and Clank. It's a bit rough right now 'cause I'm still trying to get a hang of Null's program. I'll upload a better one later. It's not perfect (as you may see). I haven't been able to follow Null's directions very closely since Ratchet and Clank's model snaps are so messed up from the game's projection. It has all been trial and error. I will update as I make improvements.
Here's my progress so far:
[Image: 0B6tLrpnSP6c6ajJaeEptNXFkVlU?h=166530141...626&e=view]
[Image: 0B6tLrpnSP6c6WUdEcmROMkJrdGs?h=166530141...626&e=view]

[Image: 4hGXN.png]

Quote:What I did was I used the original snap .OBJ, brought it into Maya and removed the second frame's faces by just selecting the last half of the faces in the outliner, then I exported it from Maya and imported it into Blender. From there, I exported like I normally would, but I unchecked every option other than "Objects as OBJ Objects." I then brought it into [Null Pointer's] program and everything worked from there.
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Messages In This Thread
PCSX2 tool - by Null Pointer - 05-25-2013, 06:19 PM
RE: PCSX2 tool - by SmashFan127 - 05-27-2013, 03:54 PM
RE: PCSX2 tool - by nuds - 09-02-2013, 07:51 PM

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