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Zatch Bell DFF and MDL issues
#8
(03-28-2013, 04:02 PM)Roxas358 Wrote: Well, maybe you should try a different method. Since the game is for GameCube, you could rip the models with Ninja Ripper and import into 3DS Max. If your lucky the models will come out in T-pose.
Ninja Ripper

Alternatively, you may be able to open the PS2 .DFF files with RenderWare if you where to somehow obtain a copy of the game.

I was really hoping this would work but... It doesn't. the 32bit version of dolphin rips textures only and the 64bit version just freezes without any ripping. I tried seeing if the ps2 version would work in the renderware viewers but the only difference is that it takes longer to read them and not work >:1
something goes here right
[Image: pXh0Jh2.png]
k
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Messages In This Thread
Zatch Bell DFF and MDL issues - by psychonautic - 03-21-2013, 10:48 AM
RE: Zatch Bell DFF and MDL issues - by puggsoy - 03-21-2013, 02:07 PM
RE: Zatch Bell DFF and MDL issues - by TGE - 03-28-2013, 11:42 AM
RE: Zatch Bell DFF and MDL issues - by Roxas358 - 03-28-2013, 04:02 PM
RE: Zatch Bell DFF and MDL issues - by psychonautic - 03-28-2013, 10:11 PM
RE: Zatch Bell DFF and MDL issues - by Roxas358 - 03-29-2013, 01:10 AM
RE: Zatch Bell DFF and MDL issues - by TGE - 03-29-2013, 04:08 AM
RE: Zatch Bell DFF and MDL issues - by Garamonde - 03-29-2013, 09:21 AM
RE: Zatch Bell DFF and MDL issues - by BenZyreck - 06-19-2013, 10:24 PM
RE: Zatch Bell DFF and MDL issues - by BenZyreck - 06-20-2013, 09:22 AM

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