01-19-2013, 12:21 AM
The two biggest issues are these:
1. You're using WAY too many colors.
![[Image: colorcount.png]](/image.php?src=http%3A%2F%2Fi38.photobucket.com%2Falbums%2Fe140%2FVipershark%2Fcolorcount.png&hash=1d01f13b0fbfc54f635b9cd9a4599e22)
I tried to count the colors in these first three swords and you're using a -minimum- of seven colors each. I'm not even sure if I got all of them, either.
You're using at least twice the amount of colors that you need on each sprite.
2. You need a whoooole lot more contrast.
There is barely any difference between most of your shades. You have way too many unnecessary in-between shades, and upping your contrast will not only reduce your color count, but also fix the redundant shades issue.
1. You're using WAY too many colors.
![[Image: colorcount.png]](/image.php?src=http%3A%2F%2Fi38.photobucket.com%2Falbums%2Fe140%2FVipershark%2Fcolorcount.png&hash=1d01f13b0fbfc54f635b9cd9a4599e22)
I tried to count the colors in these first three swords and you're using a -minimum- of seven colors each. I'm not even sure if I got all of them, either.
You're using at least twice the amount of colors that you need on each sprite.
2. You need a whoooole lot more contrast.
There is barely any difference between most of your shades. You have way too many unnecessary in-between shades, and upping your contrast will not only reduce your color count, but also fix the redundant shades issue.





![[Image: ndsMEF0.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FndsMEF0.gif&hash=3f3e63e8a09be337283d2fb3953bd04e)
![[Image: sig.gif]](/image.php?src=http%3A%2F%2Fbackloggery.com%2Fvipershark%2Fsig.gif&hash=c124559765e22cb5e9d5179456c0a4c6)