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[WIP] Speedo Joe - TFR - crits appreciated
#11
the main problem is that the legs are really stiff, there's no knee at all and it looks really weird, it should have some joint there seeing that the arm has elbows.

the animations could be made more bouncy to make him more lively, try redrawing the frames instead of reworking them.

also the bunch could use more range, don't forget that the 64x64 sprite limit are for size only, the animation can have bigger canvas.
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RE: [WIP] Speedo Joe - TFR - crits appreciated - by Gors - 12-25-2012, 02:43 AM

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