12-29-2012, 02:42 AM
(This post was last modified: 12-29-2012, 02:43 AM by Bombshell93.)
using the same pallet I've taken on a test project, after watching gamegrumps play metalslug I couldn't help but be awed by the style and especially the smoothness of the animations, so I decided to try and emulate this given a character of my own, none fitting the job I created a new one,
ladies and gentlemen I present Sprocket!
![[Image: eKUAs.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FeKUAs.png&hash=55b488a35c10d96181097f067d37bd7a)
![[Image: 9ltFY.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2F9ltFY.gif&hash=778b66bba882bdf1a18d92a0ebf118a7)
the non-movement of the legs is because the legs will be separated from the body so the character can run and shoot at the same time.
at the moment I need to put some recoil into the body, the head popping back just looks crap.
ladies and gentlemen I present Sprocket!
![[Image: eKUAs.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FeKUAs.png&hash=55b488a35c10d96181097f067d37bd7a)
![[Image: 9ltFY.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2F9ltFY.gif&hash=778b66bba882bdf1a18d92a0ebf118a7)
the non-movement of the legs is because the legs will be separated from the body so the character can run and shoot at the same time.
at the moment I need to put some recoil into the body, the head popping back just looks crap.


