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Castlevania - Rondo of 8-bit [very early alpha]
#28
(11-28-2012, 05:25 PM)Lexou Duck Wrote:
(11-28-2012, 04:11 PM)Chris2Balls [:B] Wrote: You forget that you're doing the Behemoth at the same size as the original sprites, whereas you could shrink it so that is to the scale of the reduxed Richter and enemies.

i actually already shrinked it
Okay.
[Image: SMBIp.png]
As you can see, this is a comparison between the three sprites and the respective protagonists of each game.
In the top row, all the player sprites are 30px tall, and the behemoths are shrunk proportionally to each player.
Second row, the sprites are at full scale.
Third row are some examples of how big/small the sprites are between consoles.

I hope this is useful and shows that it is possible to display the behemoth sprite if you make it smaller!
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by: Lexou Duck, Tom Turkey


Messages In This Thread
RE: Castlevania - Dracula NES [Programmer Needed] - by Chris2Balls [:B] - 11-29-2012, 08:44 AM

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