Users browsing this thread: 2 Guest(s)
Virtual Boy Wario Land ripping project, step one
#3
Heh



I guess I could give it a go. Doesn't sound too complicated. Although it'd mean messing around with Java a lot Tongue
BufferedImage and .png saving look fairly simple at least.

However, I'd need a few example files (savestates mostly) and some information on the palette (as in, the four colours and their colour index (00 to 11)).

I'll see if I can find a rom, too. I guess it would be convenient if the program could just load the rom file, accept an offset from the user and read the assembly instructions from there.
Thanked by: Garamonde


Messages In This Thread
RE: Virtual Boy Wario Land ripping project, step one - by Previous - 09-26-2012, 09:45 AM

Forum Jump: