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The Portraits/Mugshots ripping project
#71
Since several people asked about it:
Davy Jones Wrote:http://www.spriters-resource.com/communi...#pid278464

Psicture might also help, but I was never able to get something out of a virtual rom (even mounting with DaemonTools didn't help). The only thing rippable were physical CD's, and not all of them display stuff. Grandia only shows Battle Backgrounds, Wild Arms shows nothing, Granstream Saga and Jade Cocoon show everything and so on.

But maybe you're able to get something out of virtual roms and I made some mistakes with mounting and stuff. No promises, though.

Friedslick6 also mentioned another method with "extracting all sprites with correct palettes"
http://www.spriters-resource.com/communi...#pid352377
never used it and can't remember why, but you should give it a shot.

More tools, maybe helpful, maybe not:
http://www.spriters-resource.com/communi...#pid283865
Personally, I've only used PSX-VRAM and sometimes PSicture (also PSound one time for the Thrill Kill sound effects).
Quote:Protip: Move horizontally 16 pixel and vertically 1.
This is how you find the palettes, most games (if not all) use this grid. The horizontal moving should be always begin with coordinate 0, then comes 16, 32, 48, and so on. Vertical moving starts also at these spots.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Yawackhary


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RE: The Portraits/Mugshots ripping project - by Davy Jones - 01-08-2013, 08:19 AM

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