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Ripping sprites from DirectX games
#25
Well I had a chance so I took a look already. At first glance they look fairly straightforward, I mean I can see the file paths and XNB headers. Problem is that they look somehow compressed, I'm seeing random bytes all over the place, which wasn't the case with the Bastion PKGs. I'll try some things though.

The .pkg_manifest files, I'm not sure what they contain but at least they don't look compressed. I'd take a guess that they have some sort of sprite arrangement or construction data but I'm not sure yet.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Messages In This Thread
Ripping sprites from DirectX games - by puggsoy - 08-05-2012, 02:53 PM
RE: Ripping sprites from DirectX games - by puggsoy - 05-24-2014, 10:00 PM
RE: Ripping sprites from DirectX games - by Dazz - 05-26-2014, 10:41 AM

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