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Ripping sprites from DirectX games
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DirectX SDK Wrote:PIX is a debugging and analysis tool that captures detailed information from a Direct3D application as it executes. PIX can be configured to gather data, such as the list of Direct3D APIs called, timing information, mesh vertices before and after transformations, screenshots, and select statistics. PIX can also be used for debugging vertex and pixel shaders, including setting breakpoints and stepping through shader code.

Im learning sharpdx, a wrapper around DirectX, but i havent used PIX yet so i dont know much about it. From the documentation, it sounds like you might be able to do what you need with screenshots. I've never ripped sprites from anything before, so i may be wrong.

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Messages In This Thread
Ripping sprites from DirectX games - by puggsoy - 08-05-2012, 02:53 PM
RE: Ripping sprites from DirectX games - by TheShyGuy - 08-05-2012, 04:42 PM
RE: Ripping sprites from DirectX games - by Dazz - 05-26-2014, 10:41 AM

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