Users browsing this thread: 1 Guest(s)
[trash-split] Super Mario World: All-Star Edition: Team Fangame Project
#23
(07-12-2012, 05:40 PM)Hoeloe Wrote:
(07-12-2012, 05:35 PM)Mikeystar Wrote: You guys make it seem like you can't deal with 999 Lives, or, SMAS Graphics. And out of all the SMB3 Fangame Clones I've seen, we're trying to bw unique and original, not a clone. I can't see you guys helping with ASE or giving good appreciation seeing the negativity spawning around this topic.

No, you've got it entirely the wrong way around. All we're doing is telling you things you could improve on (albeit not sugar-coated), and what you're doing is finding excuses (and often flawed or downright ridiculous ones) for why you shouldn't make the changes, rather than considering what we're saying and giving legitimate reasons for why you shouldn't change it, if you can think of any. Things like "I like it that way" or "why don't you do better?" are not legitimate reasons. If you tried listening to the comments we're making, you'd find much less hostility. You have to consider that your work is not perfect, and that there are flaws in it. Our job is to help you find them. Don't take the criticisms personally, as you seem to be doing. Don't just defend your work mindlessly. That's just stubborn-minded stupidity. Try actually considering the changes we're suggesting. We're not suggesting them out of spite, or because we don't like you. We're suggesting them for a reason. So far, your arguments against them have been far less than satisfactory.

Believe it or not, there are facts behind their reasoning on why my peers Mikeystar and Camtendo are posting and defending their arguements. And we KNOW that nothing is perfect.
http://s4.zetaboards.com/SMWASE_Reactor/index

A top-notch Mario fangame in the works.
Thanked by:


Messages In This Thread
RE: Super Mario World: All-Star Edition: Team Fangame Project - by StrikeForcer - 07-12-2012, 05:42 PM

Forum Jump: