Users browsing this thread: 1 Guest(s)
Super Mario World: All-Star Edition: Team Fangame Project
#66
How are you helping? I've heard several critiques about clashing graphics. I wouldn't expect you to work 5-6 years for changing several graphics, let alone backgrounds, that aren't much of an issue if you had a problem in your own fangame.

It takes years to become a good spriter, and if becoming a spriter is more than to just work on this fangame, I'd leave the backgrounds where they are now. At least most of the foreground graphics fit in.

The HUD is large, yes, but I don't expect you writing down notes on a sheet of paper saying how many cherries do you have or, how much Bonus Stars do you have. Besides, all of these things don't appear on the screen all at once. understand, okay.
My name is Mikeystar, I am the co-founder of Super Mario: All-Star Attack!, a Mario fangame started by me and ~CaMtEnDo~ in the year of 2010.

 Wink

The Super Mario World ASE Reactor! Join Today!
http://s4.zetaboards.com/SMWASE_Reactor/index

The Super Mario All-Star Attack demo is out! Play Now!
http://www.vg-resource.com/thread-27416.html

The All-Star Attack YouTube Playlist is here, see it on this link:

[Video: https://www.youtube.com/watch?v=rR3hxsct...VO&index=5]
Thanked by:


Messages In This Thread
RE: Super Mario World: All-Star Edition: Team Fangame Project - by Mikeystar - 08-11-2012, 12:15 AM

Forum Jump: