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Super Mario World: All-Star Edition: Team Fangame Project
#48
1GB should be more than enough to run a game based on a SNES game. How much memory do you think the SNES had? I mean, you'll have graphics with a higher bitrate, and likely won't be using all the tricks SMW did to minimise memory useage, but you should still get more than 30 average, and the fluctuation is still a big issue.
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RE: Super Mario World: All-Star Edition: Team Fangame Project - by Hoeloe - 07-30-2012, 04:30 AM

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