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Super Mario World: All-Star Edition: Team Fangame Project
#18
(07-12-2012, 08:43 AM)Gors Wrote: also i should add the fact that the sprites clash with each other. Try using an unified style if you have the time. (yes I know you're looking for spriters, I'm just making sure Wink )

(07-12-2012, 01:47 PM)Gors Wrote: [Image: l9rbo.png]

can I suggest this layout?

Code:
MARIOX99  OOOOO        TIME  0X99
9999999  >>>>>>P [  ]   999  CX99

Changes:
  • No one will ever need 999 lives. 99 is more than enough for lives.
  • Score is put below Mario's name and the label 'SCORE' is omitted. Everyone knows that long string of digits is the score. Also, this being a Mario game, score isn't important at all.
  • Moved the Ace Coins over the P-meter.
  • Removed 'ITEM' because it's redundant.
  • Removed 'WORLD 1-1' because it's redundant.
  • Other things were kept in place.

This way, the HUD gets tidier and aligned. Also I'd mode the HP bar a little higher, because the in the middle, it looks like actual objects instead of HUD icons.

999 lives may be necessary because of the different level design styles of the members of the ASETeam who contribute to the levels.

Also, the HUD was based off MKFusion's but the ASETeam has our own twist to it.

(07-12-2012, 02:50 PM)Tonberry2k Wrote: I was hoping to see some gameplay, not a ten-minute unnecessary intro story. By now all we need to know is "Bowser = bad. Here are your characters." Brevity is the soul of wit, after all. Right now we get a lot of exposition on both sides and no action. It immediately tunes me out of the story. We have a 5-minute scene with Bowser and then when he's about to finally do something, we cut away.

Why not open with Bowser transforming Pipe Land or whatever, so we get an example of what the Star can do, then cut to Mario, et al reacting (Maybe they see the sky darken on the horizon and all run off to help), Choose your character, bam.
Then we could get snippets of what the All-Star is as bosses are defeated. It keeps the story going as you progress and lets you jump right into the game. Just an idea.

EDIT: I also stopped making the "clashing sprite styles in Mario games" argument when Nintendo added SMW2 sprites to SMB3 on the GBA and gave zero fucks about sprite style consistency.

Um, the dev is laggy on the core members' of the ASETeam's computers', we are, finding ways to reduce lag in the game. Thats why you havent seen any gameplay vids of thid game yet. Also, I agree with the story. We can show the transformation of the World maps.
http://s4.zetaboards.com/SMWASE_Reactor/index

A top-notch Mario fangame in the works.
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RE: Super Mario World: All-Star Edition: Team Fangame Project - by StrikeForcer - 07-12-2012, 04:26 PM

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