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Super Mario World: All-Star Edition: Team Fangame Project
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(07-12-2012, 03:18 PM)alexmach1 Wrote: what
all i asked is why you have different looks for the same thing, ie the ground and clouds

just a simple question, not a complaint

To make the sprites more diverse and not make it look the same way. They'd look pretty redundant if they all look the same way, in my point of view.

Quote:I think you misunderstood me. Having a story is GREAT, but it needs to be A) more entertaining to read, B) Spaced out so the story keeps your attention. You can't have a story dump in the first few minutes of the game. That's not why people play a Mario game. Hell, when I turn on Mario World, that one little balloon that pops up "Welcome to Dinosaur Land!" makes me scream at the TV "I don't give a shit! Where dem Goombas?!"

Not really, but here's a better example; Mario 64. We get Lakitu zooming around, then Mario pops out of the pipe and the game starts. NSMB Wii; The Koopa Kids snatch Peach and take off. The story is quick and you immediately get to play.
Mario 64- You enter the castle, Bowser says "I got yo woman! Bwahaha!" and you get to play. Simple and easy.
The thing, however, that REALLY ruins the intro is all the dialogue between Bowser/Jr/Koopatrol/Kamek that goes on and on and on, and then just as Bowser is about to DO something, it cuts away and get a box that says "Bowser did something." This is telling, not showing, and is the number one thing NOT to do when you want to draw in an audience


I understand now, good point, Tonberry. At least you gave good examples and critique on how the prologue can be improved on.

Alright, so so far I get critique on the Prologue, clashing styles (that isn't much of a problem), and gameplay?
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RE: Super Mario World: All-Star Edition: Team Fangame Project - by Mikeystar - 07-12-2012, 03:21 PM

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