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Super Mario World: All-Star Edition: Team Fangame Project
#7
(07-12-2012, 07:49 AM)Previous Wrote: I think you put too much stuff on the HUD and the "hanging" score looks off. There's so much "weight" on the right compared to the left.
You could remove the "world" and place the score there instead. Aslo, I'm a fan of heading zeros on right-aligned numbers as it avoids the blank space between label and value.
I'd also put the Doki Doki Panic lifebar from the left side up on top to the other HUD elements so it's not that seperated.

I know what you mean, but the HUD will look even more ugly that way, and the HUD wouldn't look as organized as you see in the picture, the HUD is tightly packed enough for the player to see the screen and know where he or she is going. As for the DDP Meter, that can be edited so it won't look too separated from the rest of the HUD, but you can't see it in the screen shots, there is also a Ammo Meter, a Card HUD like in SMB3 when you get a card when clearing a level, and there is a Bonus Star Counter right next to the Card HUD, and a Cash Counter, right above the Bonus Star Counter.

EDIT: I have an idea. We can possibly remove the "world" and just put the score counter there because of the "world" HUD would appear quite redundantly on the World Map and the "Level Start!" Screens, so you'll know what area you are in the game from the things I just mentioned, that way, the score won't look "weighty" toward the whole HUD. Use the HUD I gave down below so I see what you mean clearer.

[Image: l9rbo.png]
The entire HUD excluding the Ammo Meter
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RE: Super Mario World: All-Star Edition: Team Fangame Project - by Mikeystar - 07-12-2012, 10:30 AM

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