Hmm, I did once consider I was spriting in cramped conditions once (but that led to a smaller sprite style). And with this, most of my work ends up looking squashed, and that's not a very good thing.
But with this new insight, (using a known character's shilouette when spriting) it will most likely help with my sprites in the long run.
In the meanwhile, have a gundam..head. I dunno where I was going with this.
But with this new insight, (using a known character's shilouette when spriting) it will most likely help with my sprites in the long run.
In the meanwhile, have a gundam..head. I dunno where I was going with this.



![[Image: xnx36f.gif]](/image.php?src=http%3A%2F%2Fi55.tinypic.com%2Fxnx36f.gif&hash=70663fadf4ec8edf62210e330cb70dbd)
![[Image: l3q8a.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2Fl3q8a.png&hash=0e3a6af708bfd932d52a5b2eb5787449)
![[Image: b0KxM.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2Fb0KxM.gif&hash=8649c0dc6130a757f89074bd3fc7fb96)
Spoiler