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Stages from SNES fighting games (Tool: vSNES)
#5
Change the cloud's color to an off-white palette. (R: 254 B:254 G:254)

In other words make the clouds non transparent. (Bleed through) or just rip the clouds without using vSNES if it's too much trouble due to transparency in vSNES. (Keep the Blue BG the clouds are on and just use MSpaint to fill in the white to off-white then erase the Blue BG.)

Some of the BG is missing also (Palm trees) but they appear to be the same as the rest, so just add the parts from an existing tree on the sheet to it to the point where it cuts off.

You may also want to alter the animations of the dancers and the man in the chair to include the sand also so that people know how to add it to prevent overlapping of the sprites.

What I'm saying may be a tad difficult to understand, but it's the best way to alleviate confusion when people plan to use them.

Sorry if what I'm saying sounds like being an a-hole.
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For the primal rage stage, just separate the sky from the stone arches in the background if the screen scrolls normally. First play through the game you are ripping from before taking apart the BG to prevent confusion

When in the layers section of Scene Viewer, there will be a section on the lower right called transparency, set that to completely white under custom color by clicking the rectangle next to the word custom and change the color to (R:255, G;255, B:255). That is usually the best way to get sprites and background with minimal problems.
Thanked by: RadSpyro


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RE: Stages from SNES fighting games (Tool: vSNES) - by Ryan914 - 07-04-2012, 07:34 AM

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