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"New" Super Mario Kart [WILL BE UPDATING AFTER IM DONE WITH OTHER STUFF]
Quote:Extrordinarily limited? Surely rounding to 15-bit color wouldn't look THAT terrible; there's likely to be some good rough approximations in there somewhere. Or are you referring to the scope of things that use Mario's pallette?

hehe well I'm not an artist of any kind, so I probably using the wrong word and am speaking complete n00b. But from 256 shades of RBG to 31... it just seems like a huge nerf to the rom's sprites. (would you call it shades?).

Star I know will always be able to overcome. You're right, it may only end up being a slight nuisance.

EDIT:

Also, for some ungodly reason, the SNES Palette Editor I'm using displays colors way off from what the emulator actually displays. Donkey Kong's fur was coming back purple and it was scaring me for a bit. Problem fixed. Star, carry on.
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RE: "New" Super Mario Kart [Updates in First Post] - by segwayspeedracer - 07-14-2012, 11:42 AM

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