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Sonic Generations (PC) SA2 Pyramid Cave
#14
Well, redesigning parts would be very hard for an unexperienced modeller like me, besides, it would fit very well.
It looks abit bland right now because tons of objects are missing (Pyramid Cave had amazing scenery!)
People love to play this because they can relive their old days in HD. I'm planning on making some extra shaders like normals, speculars and touch some diffuses up a bit.
SonicGLVL doesn't have 100% perfect shader support yet, so it will not look as great as of now.

The level design and layout will not be changed, the probably the object placement will. And I ensure you, it makes tons of difference.
It feels great with the boost in the linear paths, but the platforming makes it more Adventure like.
Thanked by: Garamonde


Messages In This Thread
Sonic Generations (PC) SA2 Pyramid Cave - by TGE - 06-13-2012, 11:05 AM
RE: Sonic Generations SA2 Pyramid Cave - by TGE - 06-13-2012, 12:10 PM
RE: Sonic Generations (PC) SA2 Pyramid Cave - by TGE - 06-14-2012, 05:48 AM

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