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Dragon Quest Monsters Joker 2 (Professional) Ripping Project
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(06-12-2012, 06:45 AM)RadSpyro Wrote: Thanks. Basically, I've heard there's a way to hack a background color to something different using cheat devices pre-installed on emulators. I've only managed to perform that feat on Meka, a Master System emulator, though it's possible on any apparently.

So yeah, I'm just trying to figure out where that background is hidden in the coding right now.

I tried that before, but failed because i suck at dealing with numbers. I managed to find the palette hex-values in Desmume's memory viewer, but i can't find them with a program like Artmoney, because the addresses are different.

Another option might be Lua. I have a Genesis emulator with Lua-support and a script, that changes the background to pink. Unfortunately, i don't know how to code Lua for myself and there is no documentation about Desmume's Lua functions Sad
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RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - by Maxim - 06-12-2012, 08:00 AM

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