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Inazuma Eleven 3: The Ogre Headshots Ripping Project
#39
While it's not exactly a tutorial, I've updated the sheet for the bodyshots including the palette you've provided (and crediting of course XD).

You can see the updated sheet here:

[Image: 2h6sfnr.png]

And that also reflects updates to the headshots minus the palette though... *bricked*

[Image: 34hysnc.png] [Image: dndkqx.png]

And my current progress with the bodyshots atm.

If you're wondering why they're separate files instead of a single sheet is because I recently change my technique when it comes to obtaining images via Tinke. You can actually press Save after you've set the correct size for the image and it'll save it as a .bmp. I got tired of screencapping so I decided to go with this route. Of course, the other tiring thing is the setting of size every single time... but I'm getting there slowly.

Right now, I am distracted with the cutscenes, which IE2's cutscenes is next in line as IE3's cutscenes are already up.
Thanked by: Garamonde


Messages In This Thread
RE: Inazuma Eleven 3: The Ogre Headshots Ripping Project - by Avegaille - 02-11-2012, 06:16 PM

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