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Mutant People, Brains, and the Undead (RE6)
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(01-22-2012, 12:27 AM)Koopaul Wrote:
(01-21-2012, 11:51 AM)DioShiba Wrote: yes, because over the shoulder means it won't be survival horror.

In a way. Yes. Over the shoulder mean its more focused on shooting rather than surviving. Why else would they be over shoulder now? Classic Resident Evil was overhead to show you your surroundings so you had a better sense of how to escape or better understand the environment.

actually, that's completely wrong and backwards. the classic camera angles we're chosen because it was easiest to create a 3D landscape (faux 3D in the original) with pre-rendered backdrops and have it look nice. if you'll remember, besides a few sweeping shots, most of the camera angles in the classic resident evil games are deliberately claustrophobic and generally pretty askew, they're meticulously chosen to A) instill a sense of being "watched" and a constant dread
B) make the player feel claustrophobic in extremely tight settings, aided by the fact that a lot of the times the camera angles seem to make the player disoriented when actually running away from something with the way they change heights, perspective and orientation of the camera. it offers specific advantages but also fit with the theme of the games. as umbrella is no longer present (or wesker, even) it doesn't really fit with the theme of the games to go that route. they can still present horror in over the shoulder or first person angles, what it comes down to is not the camera angles, but how skilfully the execute the pacing, mechanics and tone of the game.
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RE: Mutant People, Brains, and the Undead (RE6) - by SKELTON S. SKELETON - 01-22-2012, 03:33 AM

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