All of you that are arguing against the Super Guide are either:
1) Stuck in the stone age of gaming, where guides literally did not exist
2) Not giving developers enough credit.
Putting Super Guide in a game is not going to ruin the game. That's not how game design works. You're all making it sound like if a game DOESN'T use a Super Guide, it's automatically going to have great design. That is not reliant on Super Guide, that is reliant on the competence of the developers-- and if the developers decide to make the level design bad "because they're putting in a Super Guide," then don't even bother trying to kid yourself; The level design was going to be bad from the start.
One completely optional feature is not going to destroy a game, especially not one like OoT. I can't even believe this is an argument.
1) Stuck in the stone age of gaming, where guides literally did not exist
2) Not giving developers enough credit.
Putting Super Guide in a game is not going to ruin the game. That's not how game design works. You're all making it sound like if a game DOESN'T use a Super Guide, it's automatically going to have great design. That is not reliant on Super Guide, that is reliant on the competence of the developers-- and if the developers decide to make the level design bad "because they're putting in a Super Guide," then don't even bother trying to kid yourself; The level design was going to be bad from the start.
One completely optional feature is not going to destroy a game, especially not one like OoT. I can't even believe this is an argument.



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