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Sprite Ripping Project 4: 2-D Fighting Games
(11-25-2011, 08:07 AM)Davy Jones Wrote: Can you load a wrong palette for this guy (without black)? Then you could copy the background, change it into another colour and lay it on the right-coloured character.

That's a good idea, but I can't do it with the emulator, and the ripped BMP doesn't appear to have a palette in most editors I load it in. However, it DOES have some sort of transparency or palette in tact because of the whole browser thing.

EDIT: Oh, I can load the characters 2P palette and rip those, but only one of the three left to rip actually has a 2P palette without 0,0,0 black in it, so that's still problematic.

It's a very strange situation.
(11-25-2011, 03:37 PM)adriano gt Wrote: DrKelexo...

Battle Monsters,
You'll rip the stages also? I would like to do them on mugen.

Sadly no. As much as I want to (I probably would have actually made them in mugen myself, actually!) the emulator I use is incredibly glitchy with the backgrounds, and has no real way of ripping the larger background images.

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RE: Sprite Ripping Project 4: 2-D Fighting Games - by DrKelexo - 11-25-2011, 05:38 PM

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