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Sprite Ripping Project 4: 2-D Fighting Games
I saw two tutorials for ripping with MAME (in portuguese).
One of them is using the PCXClean
First clean up the character's first image by editing the palette itself manually and create a palette called (name).act
Then use this command on CMVery Sad PCXCLEAN -c -b -y -t -w *.pcx (name).ACT
The other one...I'm trying to find it again
But I read a very simple way: find inside the rom the background files and then modify them to make it neutral. It works with Martial Masters and Asura Buster (I actually got a modified file of Asura Buster)

On Kawaks there's this great thing called "Action View"
Start the rom, go to NeoGeo Settings>Console
Reset the rom
Go to Game> NeoGeo Settings> Debug Dipswiches and set "All On"
Press F4 and go to the Action View
In "Character" you pick what you want to rip, "PTRN Number" is the action and "Act Count" is the frame itself. The "Judge" option is the CLNS (collision boxes)
I guess the rest depends on how you'd like to proceed, you can either use the in-built Shot Factory or Animget :p
[Image: MegaEXESig.png]
Thanked by: Maxim


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RE: Sprite Ripping Project 4: 2-D Fighting Games - by Ultimecia - 04-17-2011, 02:52 PM

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