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Sprite Ripping Project 4: 2-D Fighting Games
(04-08-2011, 05:03 PM)Maxim Wrote:
(04-08-2011, 04:16 PM)Random Talking Bush Wrote: Wasn't MUGEN supposed to get a new sprite format that basically works with PNGs, transparency and all? I think it was SFFv2, or something like that. (It's been a while since I've done anything with MUGEN.)

Oh, i didn't knew that Mugen now supports something like this. In that case, everything's cool.
I'll have to look into it later, because I remember hearing about it, but I'm not sure if they implemented it yet.

(EDIT: Here we go. "SFFV2 can contain 24 bit (RGB) and 32 bit (RGBA) sprites. However, only mugen 1.1 and above versions can display these. Mugen 1.1 is currently in closed alpha testing, so this is a something you can't take advantage of yet.")
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RE: Sprite Ripping Project 4: 2-D Fighting Games - by Random Talking Bush - 04-08-2011, 05:33 PM

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