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Sprite Ripping Project 4: 2-D Fighting Games
(04-08-2011, 03:27 PM)Maxim Wrote: This is really frustrating, because after all this work, i'm wondering now if these sprites are even useful for anything at all.
Wasn't MUGEN supposed to get a new sprite format that basically works with PNGs, transparency and all? I think it was SFFv2, or something like that. (It's been a while since I've done anything with MUGEN.)

But yeah, the anti-aliasing is part of the sprites, and that's the way it is. They'll have to be modified to remove the anti-aliasing, if someone wants to use 'em for MUGEN.

Take the Earthworm Jim sprites I showed a bit earlier. Either this:

[Image: ClayFighter63_EarthwormJimEdit1.png]
(removing anything that's < 100% opacity)

or this:

[Image: ClayFighter63_EarthwormJimEdit2.png]
(forcing 100% opacity on everything)


will work. The latter seems to look better. But then there's the fact that one sprite has hundreds of colours... Sick
Thanked by: Maxim


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RE: Sprite Ripping Project 4: 2-D Fighting Games - by Random Talking Bush - 04-08-2011, 04:16 PM

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