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Sprite Ripping Project 4: 2-D Fighting Games
#49
I know "a" way (at least regarding SNES/Genesis fighters) but it requires some dedication. Basically make a savestate of the battle and use a tile editor like Tile Molester or YY-CHR and edit the tiles into squares of color of it's background (but not transparent) that isn't used in the fighter you are ripping.

In Clayfighter's case for the SNES, it would look something like this:
[Image: clayfighter.png]
If you wanted to rip the Blob, you would only need to take screenshots and edit out the background which is made easier by the lack of detail.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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RE: Sprite Ripping Project 4: 2-D Fighting Games - by Deathbringer - 03-26-2011, 05:12 PM

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