Okay, this is more of a texture thing, but I figure it can't be too difficult...I've managed to fiddle around with the textures in the PS2 Ghostbusters game for them to show up in TiledGGD. Only problem is they're not the proper size to correlate to those extracted through simple emulator texture dumping. Can anyone have a look and see what I can do about it. All the textures on the PS2 version are the same ".tex" file format, no idea about the models, but here's one of them.
Click Here
Also, I managed to extract the textures of the Tobin pics in gameplay for the Wii version, problem is some of them don't actually show up in game at all! Here's the same file but from the Wii version. I think the wii has higher quality images throughout the game so it would be ideal to find an extractor for them instead of any other format.
Click Here for Wii Version
Click Here
Also, I managed to extract the textures of the Tobin pics in gameplay for the Wii version, problem is some of them don't actually show up in game at all! Here's the same file but from the Wii version. I think the wii has higher quality images throughout the game so it would be ideal to find an extractor for them instead of any other format.
Click Here for Wii Version