02-03-2010, 02:23 PM
(02-03-2010, 02:19 PM)Davias Wrote: Normally, I reduce the colour depth to 8-Bit and delete the colours with a pipette straight from the palette (Paint Shop Pro 5).
But this method takes his time. Additionally, this sheet has over 500 colours (I had to split the parts -> very annoying).
Quote:That or you could maybe extract the sprites straight from the ROM with a tile viewing program or something.This is no problem, but want the alpha transparency of the animation. Furthermore, the developers resized some parts of the animation, this is impossible to arrange.
Eventually, I did it with the traditional method:
http://img692.imageshack.us/img692/980/p...phase3.png
http://img688.imageshack.us/img688/6145/plantella.png
But hell, it's rather time consuming.
Yeah sometimes things like that are time consuming. Even if you can't get the alpha transparency its still a pretty good rip. Sometimes there's really no possible way to rip something perfectly.