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8 bit mamoru amani
#10
(09-13-2010, 11:06 PM)thernz Wrote: It'd help you if you actually want to make it 8-bit NES style instead of just "simple." On the other hand, the jagged lines and proportions are much more in need of help, imo. His arms don't look to be the right size and seem too stubby compared to the rest of his body. His head is a bit big but that just might be the anime, and I don't understand what is happening with his hair. The shading is pretty flat and inconsistent. It does not try to create meaning and form with its application, it seems to simply exist because it has to. I guess the best shading would be on the pants, but I think the way it curves up on his right (our left) leg implies the wrong shape for it. It's very scribbly overall and could use less loose, concrete and smoother lines.

While this is very sound advice, if I recall, Maarten doesn't speak English (or at at least not very well), and posts via online translator. I'm not sure if all of that will be understood.
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Messages In This Thread
8 bit mamoru amani - by maarten - 09-13-2010, 02:31 PM
RE: 8 bit mamoru amani - by Gors - 09-13-2010, 02:33 PM
RE: 8 bit mamoru amani - by Rosencrantz - 09-13-2010, 02:34 PM
RE: 8 bit mamoru amani - by Iceman404 - 09-14-2010, 03:56 PM
RE: 8 bit mamoru amani - by Vipershark - 09-13-2010, 09:35 PM
RE: 8 bit mamoru amani - by thernz - 09-13-2010, 11:06 PM
RE: 8 bit mamoru amani - by GrooveMan.exe - 09-14-2010, 05:25 PM
RE: 8 bit mamoru amani - by Gors - 09-14-2010, 06:39 AM
RE: 8 bit mamoru amani - by triptych - 09-14-2010, 02:06 PM
RE: 8 bit mamoru amani - by thernz - 09-14-2010, 04:05 PM
RE: 8 bit mamoru amani - by maarten - 09-16-2010, 10:22 AM
RE: 8 bit mamoru amani - by Gors - 09-16-2010, 10:29 AM
RE: 8 bit mamoru amani - by Cobalt Blue - 09-16-2010, 01:45 PM

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