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Game Specific Model Ripping Guides
Here's a quick example of what I do.
  • Start 3D Ripper DX.
  • Locate Dolphin EXE.
  • Make sure "Capture all textures" and "Also capture to Wavefront .OBJ" are both checked.
  • Setup the Output Directory's.
  • Hit Launch.
  • Make sure Dolphin is Direct3D9.
  • Locate my game.
  • Push Play button.
  • Now the game should run with the "ready to capture" text on the top left corner (Also I like to have "Render to Main Window" checked).
  • Now when a model is on screen I hit F12 and if for some reason that doesn't work, I try F11.
  • Now I check the Directory where the data should be located. If I can't find it there, then I Check "C:" and look for "2".
  • If there's nothing at all, then it probably didn't work.
Thanked by: Garamonde


Messages In This Thread
RE: Game Specific Model Ripping guides - by Azu - 06-07-2010, 11:49 PM
RE: Game Specific Model Ripping guides - by Dazz - 06-12-2010, 05:17 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 02:09 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 06:38 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 07:57 PM
RE: Game Specific Model Ripping guides - by Zerox - 10-08-2010, 06:39 PM
RE: Game Specific Model Ripping guides - by Zerox - 12-07-2010, 05:19 PM
RE: Game Specific Model Ripping guides - by Zerox - 02-13-2011, 01:47 PM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 02:24 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 06:02 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 11:30 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 04:32 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 03:01 PM
RE: Game Specific Model Ripping guides - by TGE - 05-16-2012, 09:42 AM
RE: Game Specific Model Ripping Guides - by Roxas358 - 07-24-2012, 02:31 PM
RE: Game Specific Model Ripping Guides - by Azu - 07-24-2012, 03:14 AM

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